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Video games violence essay

Video games violence essay

video games violence essay

Violence in Video Games 2 Pages Understanding the Problem “Video games are not the source of violence in our society”, says the president of the Interactive Digital Software Association Doug Lowenstein, “That’s like blaming illiteracy on television. It’s time we look at availability of guns and dysfunctional families as the source Jan 08,  · Long Essay on Violence in Video Games is usually given to classes 7, 8, 9, and The internet is filled with articles about the side effects of playing online, multiplayer games. Online gaming and video games started to have fun online and have now grown to become a blogger.comted Reading Time: 6 mins Essay topics Why Violent Video Games is not the Reason for Violence Even if people believe that video games has caused violence, video games has definitely brought new ways of benefiting the young minds. Since the s, video games introduced a new way of



Video Game Violence Essay - Free Paper Sample



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Any time that there is a social concern that becomes the attention of the media and political realms, there seems to be a uniformed necessity to find something or someone to blame for the rise of the issue. It video games violence essay not appear to matter whether or not there is scientific evidence or supported rationalization towards the object of accusation but merely enough of a general consensus that there could possibly be a link between the object of blame and the social issue.


Granted, there is generally some logical connection between the two which allows enough of a correlation to trigger mass agreement on a course of action. This has been viewed through the bandwagon effect of the general public blaming violent video games for the actions of the gamers and the presence of violence within society. This is especially targeted towards violence in the young generation as school shootings and bullying have found their way to the forefront of the media.


However, video games violence essay, there is little to no unbias scientific evidence to support these accusations and, to the contrary, there is evidence to refute these accusations.


It is the intention of this author to show that society has overreacted to violent video games and that these games do not influence the actions or personalities of the gamers. You're lucky! Order Now. First and foremost, it is important to note that there has always been violence and there has not always been video games. There are documented cases of violent acts long before the presence of video games. Walker explains that video games did not even exist prior to the s and that these video games violence essay were generally housed in amusement arcades where people would socialize and communicate.


However, video games violence essay, prior to the actual video games, these social venues housed pin-ball machines which somehow also caused panic in society. Granted, video games violence essay, modern video games are exceptionally more violent than one would envision the pin-ball machines of the s but the concept is still the same. But is this truly any different than the teenagers spending countless hours at amusement arcades and competing for the top score on the newest pin-ball machine?


Truly this was the understood concept as the courts system has claimed that society should look for a causation rather than correlation as it is not possible to directly link pin-ball nor video games as the cause of violence Wood, In fact, it seems nearly absurd to jump to blame one industry for the issue that is so deeply rooted within society, video games violence essay.


Ferguson, Garza, Jerabeck, Ramos, and Galindo further establish the cases within the court system that show a lack of scientific evidence in support of these accusations. According to the researchers, there is no direct evidence which links the violent video games as the cause for aggression in the younger generation but is merely based on the correlation between the two.


Without an actual study that shows that violent video games are the sole cause of these aggressive behaviors, there is no way that society should be able to place the blame nor a restriction on this form of expression Fergusson et al. After all, it has been established that violence was prevalent long before the video games were developed and there are numerous studies that suggest that other changes in society could just as likely have led to the increase of violence in society.


Additionally, there is substantial evidence to support the positive impacts that video games have on gamers. Specifically, Fergusson et al. After all, would it not be nice for society to find the good in something rather than continuously focus on potential negatives?


Violence is a frightening element within society that everyone would love to find the cause of in order to eliminate such actions. However, focusing on correlations will not lead society to a cause nor a solution. This tendency only alleviates the feelings of guilt and responsibility among members of that society. Video games are a form of expression and entertainment just as their pin-ball predecessors. There is a need to get to the root of the problem of violence but the focus on video games has proven to not be the answer.


It is time that society moves on and looks elsewhere. Video games violence essay the solutions will be found much closer to home than members of society are comfortable with acknowledging. The media specifically targets video games when talking about tragic events, including massive shootings like those of Columbine and other tragedies involving innocent lives. Often when video games are portrayed…. Video gaming of today is a virtual experience that gives players the opportunity to adopt character personas and become involved in a storyline that follows a trajectory of different levels….


The article discusses a study conducted by Taiwanese scholars aiming at investigating the effectiveness of gaming apps advertisements. In the course of two experiments video games violence essay in the study, researchers were….


E-sports are a growing industry. This type of entertainment is enjoyed by fans of all ages and does not depend upon your physical dominance. There are individuals on social media…. Online gaming is the newest and most popular form of gaming right now. It is very fun and entertaining as well as teaching more and more people about the importance….


It is common to experience resistance when implementing a new change in an organization. Resistance to change is a normal reaction from the employees in the organization. Resistance to change…. Typical organizations are characterized with the operation of various processes. These processes often require professionals in different areas of expertise. Therefore, video games violence essay, classical organizations have different departments and groups that work….


One of the behaviors that disgust me most is smoking cigarette video games violence essay public. Smoking in public is one of the most common habits in the world today whereby a person…. We all are the outcome of our experiences. But like most things, not all experiences are created equal. Some have little impact on us while others singlehandedly change our entire….


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Violence in Video Games - Essay

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video games violence essay

A significantly large portion of the video games created within the past 5 to 10 years contain some form of violence. On top of that, some of the most popular video games out in the market today are extremely violent and warrant an “M” rating for mature Dec 21,  · Their meta-analysis of research on video games and violence includes a study that found that adolescents who play violent video games also exhibit more hostility and aggressive behavior through fights, arguments, and poor school performance/5(5) Violence in Video Games 2 Pages Understanding the Problem “Video games are not the source of violence in our society”, says the president of the Interactive Digital Software Association Doug Lowenstein, “That’s like blaming illiteracy on television. It’s time we look at availability of guns and dysfunctional families as the source

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